platformer update and the blender Tutorial so far
- Roland Arellano
- Jan 16
- 1 min read
the new Level 1 and tile Map, this is what the player go through.


The next thing is a new Background for Level 1, it uses a Parallax2D to have the mountain scrolling and repeating background.



The Next thing is to new Obstacles Spikes and enemy, when the Player Hits collision Shape and call a function Respawn , then checks if Player take Damage and can move is true then set player position to the Start.







The next thing is a sprint button, then the Player hole L bumper on controller of shift on keyboard to move the Player faster.



The Last thing is the Blender Tutorial , here what I have for the human seeing the monster on a street.







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